3 Biggest Topics at NAB (and short video)

MC at NAB on stream processing and editorial efficiency

At NAB, in addition to the regular audio processing that we do (Loudness, Dolby, etc.) a lot of people showed interest in these topics:   1. MOV / ProRes and MXF – channel labeling, automatic language tagging, and all of the other processing requirements   2. Editorial efficiency – automating mundane tasks and saving time …

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Dark side of the moon: The race between money and time

Pink Floyd

It is undeniable that for most people, the events of 2016 may be remembered for a long time to come, as resembling the dark side of the moon, and so, people are hoping to see 2017 in a more positive light. But, this is a newsletter about Emotion and the Media industry, so that is …

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Dolby demystified

Dolby E Demystified: An Insider's Guide

We get a lot of questions about audio processing and Dolby E and wanted to share some of the most requested info with you.   1. Dolby guardband – How to prevent playout errors Decode or playout errors can be caused by misaligned guardband.   As Dolby E encoded audio uses a frame-based structure, the …

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Why we measure loudness


The Broadcast Bridge did a feature about loudness that we worked on for them. “It is all very well being able to quantify the volume of a signal, however, what is important is how loud it is perceived to be. The human ear’s perception of sound changed depending on…” See the complete article from The Broadcast …

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Loudness: File-based or hardware processing?

Emotion Systems Loudness Factbook

How many broadcast and post engineers or operators are concerned about loudness correction in real time versus file-based? There is a common misconception that loudness correction, whether it is done by in hardware or software, provides the same quality. This is a subject of frequent discussion with our customers.   For example, an engineer from a broadcast …

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Sniffing glue


Metadata is the glue that binds media files together. Clients tell us that whilst they process huge volumes of work through the Emotion Engine, they would like help with metadata in the file domain. It is a critical area for them and (in their words) it is “the thing that cannot be ignored” in the quest …

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