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  • Loudness: File based or hardware processing?

    How many engineers or people who need to implement loudness are concerned about loudness correction in real time versus file based? There is a common misconception that loudness correction, whether it is done by in hardware or software, provides the same quality. This is a subject of frequent discussion with our customers.   For example, an …

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  • Channel Growing

    Channel Growing – increasing the number of audio channels within a media file   Whilst not an application itself, channel growing is an important function that may be needed to realise specific workflows. In essence, this converts a media file to a media file with a greater number of audio channels. For example, you could …

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  • Conditional

    Basic Workflows within Engine (Recap)   Engine workflows can be one of three distinct types. The simple ones carry out one function, such as loudness. More complex sequences can be configured, and these will do a pre-programmed sequence of operation, such as Loudness, followed up Upmix, followed by Dolby E encoding.   Conditional Workflows within …

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  • Edit Suite Solutions

    eNGINE in the Edit Suite   A comprehensive automation solution like eNGINE does not sound like a natural partner for an Edit suite – but it is!   The main eNGINE server can be controlled by a client application. The client software can be installed on Windows or Mac computers, with Linux also supported on …

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  • Applications

    Emotion System’s products can be used to create a wide range of applications within file-based workflows. This page lists some common issues within modern broadcast and playout environments, and shows how our software can improve the efficiency of your facility.   Our products are scalable and modular, so that you can fine tune the system …

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  • The power of teams

    The power of teams   I love F1 racing, but what amazes me is the agility and discipline of the pit crews in doing their job. A ‘simple’ pit stop will expose a crucial point of failure in a system that typically involves many mechanics doing many things together and well.   The speed of …

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