The Heat Is On

Gin and Tonic Event

This summer, the northern world has experienced heat waves on a massive scale. Apart from the physical discomfort, there have been terrible cases of fire, floods, deaths and suffering. At Emotion, we have been suffering a different sort of heat….   Just prior to last IBC we spoke about the need for fine grain media …

Continue reading »

What the playout engineer said…

“You mean you can do loudness and then do the Dolby encoding and then do some other audio processing, too? Like upmix? And can you add language tags too?   That was the start of a fun conversation with an engineer at a playout facility just the other day. So we talked about workflows and …

Continue reading »

NAB 2018… customer tales from the year past

Premiere Digital uses Engine from Emotion Systems for channel tagging in post and broadcast

Most companies use NAB to announce new products, features or new releases. We at Emotion work differently. We are very customer driven and we are geared to deliver new features and product releases based on our customer requirements and so, I thought we would present our work (from last NAB to now) based on what …

Continue reading »

QuickTime MOV files with two MOOV atoms at Premiere Digital Services

MX1 Germany uses Engine from Emotion Systems for programme (program) loudness compliance in broadcast and post and this is the menu showing setting for the audio stream structure for the mxf file

Loudness compliance to a wide range of standards was required for a mixture of international and online delivery platforms at Premiere Digital Services. Premiere had QuickTime (QT) MOV files that had two MOOV atoms – these define different durations. Such files cannot be correctly processed by many existing tools so it was necessary to modify …

Continue reading »

MX1: loudness compliance with a wide range of Dolby E audio configurations

This is the workflow that MX1 Germany uses with its Engine from Emotion Systems that takes care of programme (program) loudness compliance in broadcast and post

MX1 in Germany needed to add loudness compliance to their file-based workflow, but their files contained a wide range of different Dolby E audio configurations. Their original approach had been to decode all of the Dolby E, carry out Loudness correction, then re-encode. Due to the number of different channel layouts, this was proving difficult …

Continue reading »

Emotion Systems Partners with Utah Scientific

Emotion Systems and Utah Scientific logos

Every broadcaster has an infrastructure for doing file-based work for promo generation and content repackaging. And because of this, we’ve partnered with Utah Scientific in order to provide you with a “best-of-breed” solution for File-Based Audio Processing.   Utah Scientific has been providing best-of-breed Routers and Master Control ever since their inception. And lately, they have been innovating …

Continue reading »

Older posts «

By continuing to use the site, you agree to the use of cookies. To change your mind please go to our Cookie Policy Page. Cookie Policy

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.

Close